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Uses of Clock in net.ctdp.rfdynhud.valuemanagers |
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Subclasses of Clock in net.ctdp.rfdynhud.valuemanagers | |
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class |
TimeBasedClock
The TimeBasedClock calculates frame gaps based on a given time delay to know, when to set the clock flag and when to reset. |
Uses of Clock in net.ctdp.rfdynhud.widgets.base.needlemeter |
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Methods in net.ctdp.rfdynhud.widgets.base.needlemeter with parameters of type Clock | |
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protected void |
NeedleMeterWidget.drawWidget(Clock clock,
boolean needsCompleteRedraw,
LiveGameData gameData,
boolean isEditorMode,
TextureImage2D texture,
int offsetX,
int offsetY,
int width,
int height)
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Uses of Clock in net.ctdp.rfdynhud.widgets.base.revneedlemeter |
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Methods in net.ctdp.rfdynhud.widgets.base.revneedlemeter with parameters of type Clock | |
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protected void |
AbstractRevNeedleMeterWidget.drawWidget(Clock clock,
boolean needsCompleteRedraw,
LiveGameData gameData,
boolean isEditorMode,
TextureImage2D texture,
int offsetX,
int offsetY,
int width,
int height)
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Uses of Clock in net.ctdp.rfdynhud.widgets.base.widget |
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Methods in net.ctdp.rfdynhud.widgets.base.widget with parameters of type Clock | |
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void |
Widget.drawWidget(Clock clock,
boolean completeRedrawForced,
LiveGameData gameData,
boolean isEditorMode,
TextureImage2D texture,
boolean drawAtZero)
This method invokes the parts of the actual drawing code for this Widget. |
protected abstract void |
Widget.drawWidget(Clock clock,
boolean needsCompleteRedraw,
LiveGameData gameData,
boolean isEditorMode,
TextureImage2D texture,
int offsetX,
int offsetY,
int width,
int height)
This method must contain the actual drawing code for this Widget. |
protected void |
AbstractAssembledWidget.drawWidget(Clock clock,
boolean needsCompleteRedraw,
LiveGameData gameData,
boolean isEditorMode,
TextureImage2D texture,
int offsetX,
int offsetY,
int width,
int height)
This method must contain the actual drawing code for this Widget. |
Uses of Clock in net.ctdp.rfdynhud.widgets.internal |
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Methods in net.ctdp.rfdynhud.widgets.internal with parameters of type Clock | |
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protected void |
InternalWidget.drawWidget(Clock clock,
boolean needsCompleteRedraw,
LiveGameData gameData,
boolean isEditorMode,
TextureImage2D texture,
int offsetX,
int offsetY,
int width,
int height)
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