net.ctdp.rfdynhud.util
Class __UtilPrivilegedAccess
java.lang.Object
net.ctdp.rfdynhud.util.__UtilPrivilegedAccess
public class __UtilPrivilegedAccess
- extends java.lang.Object
Don't use this at home!
- Author:
- Marvin Froehlich (CTDP)
Method Summary |
static java.io.File |
forceLoadConfiguration(ConfigurationLoader loader,
java.io.File file,
WidgetsConfiguration widgetsConfig,
LiveGameData gameData,
boolean isEditorMode)
|
static TransformableTexture[] |
getSubTextureArray(SubTextureCollector collector,
boolean sort)
|
static void |
loadFactoryDefaults(ConfigurationLoader loader,
WidgetsConfiguration widgetsConfig,
LiveGameData gameData,
boolean isEditorMode)
|
static void |
reloadConfiguration(ConfigurationLoader loader,
boolean smallMonitor,
boolean bigMonitor,
boolean isInGarage,
java.lang.String modName,
java.lang.String vehicleName,
SessionType sessionType,
WidgetsConfiguration widgetsConfig,
LiveGameData gameData,
boolean isEditorMode,
boolean force)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
__UtilPrivilegedAccess
public __UtilPrivilegedAccess()
forceLoadConfiguration
public static java.io.File forceLoadConfiguration(ConfigurationLoader loader,
java.io.File file,
WidgetsConfiguration widgetsConfig,
LiveGameData gameData,
boolean isEditorMode)
throws java.io.IOException
- Throws:
java.io.IOException
loadFactoryDefaults
public static void loadFactoryDefaults(ConfigurationLoader loader,
WidgetsConfiguration widgetsConfig,
LiveGameData gameData,
boolean isEditorMode)
throws java.io.IOException
- Throws:
java.io.IOException
reloadConfiguration
public static void reloadConfiguration(ConfigurationLoader loader,
boolean smallMonitor,
boolean bigMonitor,
boolean isInGarage,
java.lang.String modName,
java.lang.String vehicleName,
SessionType sessionType,
WidgetsConfiguration widgetsConfig,
LiveGameData gameData,
boolean isEditorMode,
boolean force)
getSubTextureArray
public static final TransformableTexture[] getSubTextureArray(SubTextureCollector collector,
boolean sort)