Uses of Class
net.ctdp.rfdynhud.input.InputAction

Packages that use InputAction
net.ctdp.rfdynhud.gamedata   
net.ctdp.rfdynhud.input   
net.ctdp.rfdynhud.widgets.base.widget   
 

Uses of InputAction in net.ctdp.rfdynhud.gamedata
 

Fields in net.ctdp.rfdynhud.gamedata declared as InputAction
static InputAction __GDPrivilegedAccess.INPUT_ACTION_RESET_FUEL_CONSUMPTION
           
static InputAction __GDPrivilegedAccess.INPUT_ACTION_RESET_LAPTIMES_CACHE
           
static InputAction __GDPrivilegedAccess.INPUT_ACTION_RESET_TOPSPEEDS
           
 

Uses of InputAction in net.ctdp.rfdynhud.input
 

Fields in net.ctdp.rfdynhud.input declared as InputAction
static InputAction KnownInputActions.DecBoost
           
static InputAction KnownInputActions.IncBoost
           
static InputAction KnownInputActions.ResetFuelConsumption
           
static InputAction KnownInputActions.ResetLaptimesCache
           
static InputAction KnownInputActions.ResetTopSpeeds
           
static InputAction KnownInputActions.TempBoost
           
static InputAction KnownInputActions.ToggleFixedViewedVehicle
           
static InputAction KnownInputActions.TogglePlugin
           
static InputAction KnownInputActions.ToggleWidgetVisibility
           
 

Methods in net.ctdp.rfdynhud.input that return InputAction
static InputAction __InpPrivilegedAccess.createInputAction(java.lang.String name, java.lang.Boolean acceptedState, boolean isWidgetAction, InputActionConsumer consumer, java.net.URL doc)
           
static InputAction KnownInputActions.get(java.lang.String name)
           
 InputAction InputMapping.getAction()
           
static InputAction[] KnownInputActions.getAll()
           
 InputAction[] InputMappings.getMappedActions(Widget widget)
          Gets the InputActions possibly mapped to an action on the given Widget.
 

Methods in net.ctdp.rfdynhud.input with parameters of type InputAction
 int InputAction.compareTo(InputAction o)
          
 java.lang.String[] InputMappings.getMappedDeviceComponents(InputAction action, Widget widget)
          Gets the input device components mapped to the given InputAction on a Widget with the name of the given Widget.
 boolean InputMappings.isActionMapped(InputAction action)
          Gets whether an input mapping exists, that maps an input device component to the given InputAction.
 void InputActionConsumer.onBoundInputStateChanged(InputAction action, boolean state, int modifierMask, long when, LiveGameData gameData, boolean isEditorMode)
           
 

Constructors in net.ctdp.rfdynhud.input with parameters of type InputAction
InputMapping(java.lang.String widgetName, InputAction action, java.lang.String deviceComponent, int keyCode, int modifierMask, int hitTimes)
           
 

Uses of InputAction in net.ctdp.rfdynhud.widgets.base.widget
 

Methods in net.ctdp.rfdynhud.widgets.base.widget that return InputAction
 InputAction[] Widget.getInputActions()
          Gets the InputActions, that can be bound with a Widget of this type.
 

Methods in net.ctdp.rfdynhud.widgets.base.widget with parameters of type InputAction
protected  java.lang.Boolean Widget.onBoundInputStateChanged(InputAction action, boolean state, int modifierMask, long when, LiveGameData gameData, boolean isEditorMode)
          This event is fired, when a bound input component has changed its state.
 java.lang.Boolean AbstractAssembledWidget.onBoundInputStateChanged(InputAction action, boolean state, int modifierMask, long when, LiveGameData gameData, boolean isEditorMode)
          This event is fired, when a bound input component has changed its state.
static void __WPrivilegedAccess.onBoundInputStateChanged(Widget widget, InputAction action, boolean state, int modifierMask, long when, LiveGameData gameData, boolean isEditorMode)