Uses of Class
net.ctdp.rfdynhud.gamedata.ScoringInfo

Packages that use ScoringInfo
net.ctdp.rfdynhud.gamedata   
net.ctdp.rfdynhud.util   
 

Uses of ScoringInfo in net.ctdp.rfdynhud.gamedata
 

Methods in net.ctdp.rfdynhud.gamedata that return ScoringInfo
 ScoringInfo LiveGameData.getScoringInfo()
          Gets the scoring info.
 ScoringInfo VehicleScoringInfo.getScoringInfo()
           
 

Methods in net.ctdp.rfdynhud.gamedata with parameters of type ScoringInfo
 float Track.getInterpolatedAngleToRoad(ScoringInfo scoringInfo)
          Gets the interpolated angle of the viewed vehicle to the road.
static void __GDPrivilegedAccess.loadFromStream(java.io.InputStream in, ScoringInfo scoringInfo, EditorPresets editorPresets)
           
static void __GDPrivilegedAccess.setControlledVSIs(ScoringInfo scoringInfo, VehicleScoringInfo controlledViewedVSI, VehicleScoringInfo controlledCompareVSI)
           
static void __GDPrivilegedAccess.toggleFixedViewedVSI(ScoringInfo scoringInfo)
           
 

Uses of ScoringInfo in net.ctdp.rfdynhud.util
 

Methods in net.ctdp.rfdynhud.util with parameters of type ScoringInfo
static void StandingsTools.computeRaceGapsRelativeToPosition(ScoringInfo scoringInfo, VehicleScoringInfo viewedVSI, float[] relTimes)
          Computes gaps for all drivers to the player.
static int MapTools.getDisplayedVSIsForMap(ScoringInfo scoringInfo, VehicleScoringInfo viewedVSI, boolean useClassScoring, boolean forceLeaderDisplayed, VehicleScoringInfo[] target)
           
static int StandingsTools.getDisplayedVSIsForScoring(ScoringInfo scoringInfo, VehicleScoringInfo viewedVSI, boolean useClassScoring, StandingsView standingsView, boolean forceLeaderDisplayed, VehicleScoringInfo[] target)
          Fills the target array with VehicleScoringInfos for all visible drivers.
 Delay.State Delay.getState(ScoringInfo scoringInfo)
          Gets the Delay's current state.
 boolean Delay.isTimeUp(ScoringInfo scoringInfo)
          Checks, whether the time's up for this Delay.
 void Delay.start(ScoringInfo scoringInfo, DelayProperty delay)
          Starts the delay.
 void Delay.start(ScoringInfo scoringInfo, float delaySeconds)
          Starts the delay.
 void Delay.start(ScoringInfo scoringInfo, long delayNanos)
          Starts the delay.