Uses of Class net.ctdp.rfdynhud.gamedata.ScoringInfo

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## Uses of Class
net.ctdp.rfdynhud.gamedata.ScoringInfo

Packages that use ScoringInfo
net.ctdp.rfdynhud.gamedata |
net.ctdp.rfdynhud.util |

Uses of ScoringInfo in net.ctdp.rfdynhud.gamedata

Methods in net.ctdp.rfdynhud.gamedata that return ScoringInfo
`ScoringInfo` | `LiveGameData.getScoringInfo()` Gets the scoring info.
`ScoringInfo` | `VehicleScoringInfo.getScoringInfo()`

Methods in net.ctdp.rfdynhud.gamedata with parameters of type ScoringInfo
`float` | `Track.getInterpolatedAngleToRoad(ScoringInfo scoringInfo)` Gets the interpolated angle of the viewed vehicle to the road.
`static void` | `__GDPrivilegedAccess.loadFromStream(java.io.InputStream in, ScoringInfo scoringInfo, EditorPresets editorPresets)`
`static void` | `__GDPrivilegedAccess.setControlledVSIs(ScoringInfo scoringInfo, VehicleScoringInfo controlledViewedVSI, VehicleScoringInfo controlledCompareVSI)`
`static void` | `__GDPrivilegedAccess.toggleFixedViewedVSI(ScoringInfo scoringInfo)`

Uses of ScoringInfo in net.ctdp.rfdynhud.util

Methods in net.ctdp.rfdynhud.util with parameters of type ScoringInfo
`static void` | `StandingsTools.computeRaceGapsRelativeToPosition(ScoringInfo scoringInfo, VehicleScoringInfo viewedVSI, float[] relTimes)` Computes gaps for all drivers to the player.
`static int` | `MapTools.getDisplayedVSIsForMap(ScoringInfo scoringInfo, VehicleScoringInfo viewedVSI, boolean useClassScoring, boolean forceLeaderDisplayed, VehicleScoringInfo[] target)`
`static int` | `StandingsTools.getDisplayedVSIsForScoring(ScoringInfo scoringInfo, VehicleScoringInfo viewedVSI, boolean useClassScoring, StandingsView standingsView, boolean forceLeaderDisplayed, VehicleScoringInfo[] target)` Fills the target array with `VehicleScoringInfo`s for all visible drivers.
`Delay.State` | `Delay.getState(ScoringInfo scoringInfo)` Gets the `Delay`'s current state.
`boolean` | `Delay.isTimeUp(ScoringInfo scoringInfo)` Checks, whether the time's up for this `Delay`.
`void` | `Delay.start(ScoringInfo scoringInfo, DelayProperty delay)` Starts the delay.
`void` | `Delay.start(ScoringInfo scoringInfo, float delaySeconds)` Starts the delay.
`void` | `Delay.start(ScoringInfo scoringInfo, long delayNanos)` Starts the delay.

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