Uses of Package net.ctdp.rfdynhud.input

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## Uses of Package
net.ctdp.rfdynhud.input

Packages that use net.ctdp.rfdynhud.input
net.ctdp.rfdynhud |
net.ctdp.rfdynhud.gamedata |
net.ctdp.rfdynhud.input |
net.ctdp.rfdynhud.widgets |
net.ctdp.rfdynhud.widgets.base.widget |

Classes in net.ctdp.rfdynhud.input used by net.ctdp.rfdynhud
InputDeviceManager This manager keeps information about plugged in Joysticks (Wheels) and their buttons.
InputMappings
InputMappingsManager This manager manages mappings of `InputAction`s to input device components (buttons and keys).

Classes in net.ctdp.rfdynhud.input used by net.ctdp.rfdynhud.gamedata
InputAction This is a simple abstraction of an input action.
InputMapping The `InputMapping` keeps information about a single mapped input component to a Widget.

Classes in net.ctdp.rfdynhud.input used by net.ctdp.rfdynhud.input
InputAction This is a simple abstraction of an input action.
InputActionConsumer
InputDeviceManager This manager keeps information about plugged in Joysticks (Wheels) and their buttons.
InputMapping The `InputMapping` keeps information about a single mapped input component to a Widget.
InputMappings

Classes in net.ctdp.rfdynhud.input used by net.ctdp.rfdynhud.widgets
InputMappings

Classes in net.ctdp.rfdynhud.input used by net.ctdp.rfdynhud.widgets.base.widget
InputAction This is a simple abstraction of an input action.

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