net.ctdp.rfdynhud.gamedata

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## Package net.ctdp.rfdynhud.gamedata

Interface Summary
CommentaryRequestInfo.CommentaryInfoUpdateListener |
GameEventsListener | Insert class comment here.
GraphicsInfo.GraphicsInfoUpdateListener |
LiveGameData.GameDataUpdateListener |
ScoringInfo.ScoringInfoUpdateListener |
TelemetryData.TelemetryDataUpdateListener |

Class Summary
__GDPrivilegedAccess | Don't use this at home!
_CommentaryRequestInfoCapsule |
_GraphicsInfoCapsule |
_LiveGameData_CPP_Adapter |
_LiveGameDataObjectsFactory |
_ScoringInfoCapsule |
_TelemetryDataCapsule | Our world coordinate system is left-handed, with +y pointing up.
_VehicleScoringInfoCapsule |
ByteUtil | Static methods to read primitive types from a byte array.
CommentaryRequestInfo |
FuelUsageRecorder | Records fuel usages per lap.
GameEventsManager | The events manager receives events from rFactor and modifies state-flags appropriately.
GameEventsPlugin | This interface defines the entry point for custom event listeners without having to create an add a whole `Widget`.
GameFileSystem | Model of the game's (e.g. rFactor) filesystem
GameResolution |
GraphicsInfo |
Laptime | Model for a lap time for a single lap.
LiveGameData | Complete model of live game data.
LiveGameDataController | Controls values in `LiveGameData`.
ModInfo | Model of mod information
ProfileInfo | Model of the current player's profile information
ProfileInfo.MeasurementUnits.Convert |
ProfileInfo.SpeedUnits.Convert |
ScoringInfo |
TelemetryData | Our world coordinate system is left-handed, with +y pointing up.
TelemVect3 |
Track | Model of a track with waypoints and utility methods
Track.Waypoint |
TrackInfo | Model of the currently used track
VehicleInfo | Keeps all descriptive information read from the .VEH file.
VehiclePhysics | This is a model of vehicle physics settings.
VehiclePhysics.Brakes | Model of brake physics parameters.
VehiclePhysics.Brakes.WheelBrake | Brake settings for a single wheel.
VehiclePhysics.Engine | Model of engine physics parameters.
VehiclePhysics.PhysicsSetting | Abstraction of a usual physics setting (base_value, step_size, num_steps).
VehiclePhysics.SlipCurve | Model of a tire slip curve.
VehiclePhysics.TireCompound | Model of a tire compound.
VehiclePhysics.TireCompound.CompoundWheel | Model of one wheel of a compound.
VehiclePhysics.UpgradeIdentifier |
VehicleScoringInfo |
VehicleScoringInfo.VSIPlaceComparator | Comparator to sort by place.
VehicleSetup | This class models all possible settings of a car setup.
VehicleSetup.Controls | Model of the controls part of the setup
VehicleSetup.Engine | Model of the engine part of the setup
VehicleSetup.General | Model of the general part of the setup
VehicleSetup.WheelAndTire | Model of the wheel and tire part of the setup

Enum Summary
FinishStatus |
GamePhase |
Laptime.LapType | The type of a lap.
ProfileInfo.MeasurementUnits | Model of measurement units (everything but speed)
ProfileInfo.SpeedUnits | Model of speed units
SessionLimit |
SessionType |
SurfaceType |
VehicleControl |
VehiclePhysics.WheelDrive | Abstraction of possible Wheel drive settings.
VehicleState |
Wheel |
WheelPart |
YellowFlagState |

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