LiveGameDataController

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## net.ctdp.rfdynhud.gamedata
Class LiveGameDataController

    java.lang.Object
      net.ctdp.rfdynhud.gamedata.LiveGameDataController

    public class LiveGameDataController

extends java.lang.Object

Controls values in `LiveGameData`.

Currently it only controls the currently viewed vehicle and engine RPM, boost and gear.

Author:
  Marvin Froehlich (CTDP)

Constructor Summary
`LiveGameDataController()`

Method Summary
`int` | `getViewedVSIId()`
`void` | `setCurrentGear(VehicleScoringInfo vsi, int gear)`
`void` | `setEngineBoostMapping(VehicleScoringInfo vsi, int engineBoostMapping)`
`void` | `setEngineRPM(VehicleScoringInfo vsi, float engineRPM, float engineMaxRPM)`
`void` | `setViewedVSI(int vsiId)`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### LiveGameDataController

    public LiveGameDataController()

Method Detail

### setViewedVSI

    public void setViewedVSI(int vsiId)

### getViewedVSIId

    public final int getViewedVSIId()

### setEngineRPM

    public void setEngineRPM(VehicleScoringInfo vsi,
                             float engineRPM,
                             float engineMaxRPM)

### setEngineBoostMapping

    public void setEngineBoostMapping(VehicleScoringInfo vsi,
                                      int engineBoostMapping)

### setCurrentGear

    public void setCurrentGear(VehicleScoringInfo vsi,
                               int gear)

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