Uses of Class net.ctdp.rfdynhud.input.InputAction

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## Uses of Class
net.ctdp.rfdynhud.input.InputAction

Packages that use InputAction
net.ctdp.rfdynhud.gamedata |
net.ctdp.rfdynhud.input |
net.ctdp.rfdynhud.widgets.base.widget |

Uses of InputAction in net.ctdp.rfdynhud.gamedata

Fields in net.ctdp.rfdynhud.gamedata declared as InputAction
`static InputAction` | `__GDPrivilegedAccess.INPUT_ACTION_RESET_FUEL_CONSUMPTION`
`static InputAction` | `__GDPrivilegedAccess.INPUT_ACTION_RESET_LAPTIMES_CACHE`
`static InputAction` | `__GDPrivilegedAccess.INPUT_ACTION_RESET_TOPSPEEDS`

Uses of InputAction in net.ctdp.rfdynhud.input

Fields in net.ctdp.rfdynhud.input declared as InputAction
`static InputAction` | `KnownInputActions.DecBoost`
`static InputAction` | `KnownInputActions.IncBoost`
`static InputAction` | `KnownInputActions.ResetFuelConsumption`
`static InputAction` | `KnownInputActions.ResetLaptimesCache`
`static InputAction` | `KnownInputActions.ResetTopSpeeds`
`static InputAction` | `KnownInputActions.TempBoost`
`static InputAction` | `KnownInputActions.ToggleFixedViewedVehicle`
`static InputAction` | `KnownInputActions.TogglePlugin`
`static InputAction` | `KnownInputActions.ToggleWidgetVisibility`

Methods in net.ctdp.rfdynhud.input that return InputAction
`static InputAction` | `__InpPrivilegedAccess.createInputAction(java.lang.String name, java.lang.Boolean acceptedState, boolean isWidgetAction, InputActionConsumer consumer, java.net.URL doc)`
`static InputAction` | `KnownInputActions.get(java.lang.String name)`
`InputAction` | `InputMapping.getAction()`
`static InputAction[]` | `KnownInputActions.getAll()`
`InputAction[]` | `InputMappings.getMappedActions(Widget widget)` Gets the `InputAction`s possibly mapped to an action on the given `Widget`.

Methods in net.ctdp.rfdynhud.input with parameters of type InputAction
`int` | `InputAction.compareTo(InputAction o)`
`java.lang.String[]` | `InputMappings.getMappedDeviceComponents(InputAction action, Widget widget)` Gets the input device components mapped to the given `InputAction` on a `Widget` with the name of the given `Widget`.
`boolean` | `InputMappings.isActionMapped(InputAction action)` Gets whether an input mapping exists, that maps an input device component to the given `InputAction`.
`void` | `InputActionConsumer.onBoundInputStateChanged(InputAction action, boolean state, int modifierMask, long when, LiveGameData gameData, boolean isEditorMode)`

Constructors in net.ctdp.rfdynhud.input with parameters of type InputAction
`InputMapping(java.lang.String widgetName, InputAction action, java.lang.String deviceComponent, int keyCode, int modifierMask, int hitTimes)`

Uses of InputAction in net.ctdp.rfdynhud.widgets.base.widget

Methods in net.ctdp.rfdynhud.widgets.base.widget that return InputAction
`InputAction[]` | `Widget.getInputActions()` Gets the InputActions, that can be bound with a Widget of this type.

Methods in net.ctdp.rfdynhud.widgets.base.widget with parameters of type InputAction
`protected java.lang.Boolean` | `Widget.onBoundInputStateChanged(InputAction action, boolean state, int modifierMask, long when, LiveGameData gameData, boolean isEditorMode)` This event is fired, when a bound input component has changed its state.
`java.lang.Boolean` | `AbstractAssembledWidget.onBoundInputStateChanged(InputAction action, boolean state, int modifierMask, long when, LiveGameData gameData, boolean isEditorMode)` This event is fired, when a bound input component has changed its state.
`static void` | `__WPrivilegedAccess.onBoundInputStateChanged(Widget widget, InputAction action, boolean state, int modifierMask, long when, LiveGameData gameData, boolean isEditorMode)`

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