Uses of Class net.ctdp.rfdynhud.gamedata.VehiclePhysics.TireCompound

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## Uses of Class
net.ctdp.rfdynhud.gamedata.VehiclePhysics.TireCompound

Packages that use VehiclePhysics.TireCompound
net.ctdp.rfdynhud.gamedata |

Uses of VehiclePhysics.TireCompound in net.ctdp.rfdynhud.gamedata

Fields in net.ctdp.rfdynhud.gamedata declared as VehiclePhysics.TireCompound
`static VehiclePhysics.TireCompound` | `VehiclePhysics.FALLBACK_COMPOUND`

Methods in net.ctdp.rfdynhud.gamedata that return VehiclePhysics.TireCompound
`VehiclePhysics.TireCompound` | `VehicleSetup.General.getFrontTireCompound()` GENERAL::FrontTireCompoundSetting=7//04-Hot
`VehiclePhysics.TireCompound` | `VehicleSetup.General.getRearTireCompound()` GENERAL::RearTireCompoundSetting=7//04-Hot
`VehiclePhysics.TireCompound` | `VehiclePhysics.getTireCompound(int index)` Gets the `VehiclePhysics.TireCompound` by the given index.
`VehiclePhysics.TireCompound` | `VehiclePhysics.getTireCompoundBestGrip(Wheel wheel)` Gets the `VehiclePhysics.TireCompound` for the given wheel, that has the best grip compared to allother available ones.

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